Basket Random GitHub stands out as a unique browser game where each basketball match plays differently. The game’s chaotic physics engine creates unpredictable basketball mechanics that casual gamers love.
The game runs right in your browser with simple one-button controls and pixelated graphics. You won’t need any downloads or installations. GitHub hosts the open-source code, letting you experiment and learn game development basics. The game works smoothly on PCs, tablets, and phones while teaching you real programming skills.
This guide shows you exactly how to create your own Basket Random project on GitHub. You’ll learn the complete process – from setting up your workspace to customizing the game code.
The guide covers game structure, JavaScript basics, and testing methods to help you build your first game project.
Setting Up Your Development Space
Your Basket Random project needs a proper setup to work smoothly. The right tools and GitHub access make game development much easier.
Basket Random GitHub: Getting Your Tools Ready
Basket Random needs specific tools to run properly. Here’s what you’ll need:
- Visual Studio Code or Sublime Text for coding
- Git software for version control
- A modern browser with developer tools
- HTML and JavaScript knowledge
JavaScript powers the game mechanics while HTML creates the structure. Browser tools help you spot and fix issues in your game code.
Starting With GitHub
GitHub works like your project’s home base. Here’s how to get started:
- Sign up at github.com
- Check your email to verify
- Set up your profile and username
- Click “+” to make a new repository
- Name it and set it as public
GitHub saves every change you make to your code. You’ll thank yourself later when testing new game features or fixing problems.
Basket Random GitHub: Copy The Game Files
The fastest way to start? Copy the existing game files. Here’s how:
- Find the main game at github.com/basketrandomgame/basket-random.github.io
- Hit the “Fork” button
- Pick your account
- Let GitHub copy everything over
The game already has 3 other copies from different developers. Once you have your copy, you can change anything you want without breaking the original game. Perfect for trying new ideas and learning how everything works.
Understanding The Game’s JavaScript Structure
The JavaScript code makes Basket Random work its magic. The game’s unpredictable nature comes from smart code organization and physics calculations.
Basket Random GitHub: Core Game Files
The game files handle different parts of gameplay:
- Game startup code
- Physics math
- Player movement
- Random number generators
- Graphics and sound code
JavaScript runs most of the game logic, while HTML just holds everything together.
Physics Engine Basics
Matter.js powers the game’s physics engine. This engine creates all the fun chaos between players, balls, and the court. Random physics calculations make each game feel different.
The engine controls:
- Ball movement and bounces
- Player limb movements
- Hit detection between game pieces
- Special physics effects
Players might get longer arms for stealing balls or heavier balls that move slower. These random changes keep games interesting.
Main Game Controls
Three main code parts control the gameplay:
- Player Movement – Turns keyboard/mouse clicks into player actions
- Ball Control – Handles throwing and scoring
- Random Effects – Creates unexpected physics moments
The random effects code “ensures fair gameplay while keeping the experience unpredictable and exciting”. Understanding these parts lets you change game speeds, jumping, or add brand new features.
The code structure teaches lots about making JavaScript games, especially ones using physics.
Change Your Game Code
The open-source code lets you customize every part of Basket Random. Your copy of the game becomes exactly what you want it to be.
Speed Up Player Movement
Players move unpredictably thanks to ragdoll physics, but you control how fast they react. This code changes default movement speed:
Player.SetControlOverride(true) // Overrides default controls
function Update() {
if (Input.Up > 0) {
Player.MoveTo(Player.x, Player.y + 10, false) // Increase from default 2 to 10
}
// Add similar adjustments for Down, Left, Right inputs
}
Higher numbers make players zip around faster. Lower numbers slow them down. Test different speeds until the game feels right.
Basket Random GitHub: Change Game Looks
The game comes with 4 player types and 4 ball styles. Players get long arms, short arms, small heads, or large heads. Balls come in classic, heavy, light, and colorful versions. You’ll find different courts too – cities, beaches, gyms, and snowy fields. Each option changes how the game plays.
Add Game Sounds
Sound makes games better. Howler.js handles game sounds perfectly:
// Create sound effects container
const sfx = {
push: new Howl({ src: [‘push.wav’] }),
boost: new Howl({ src: [‘boost.wav’] })
};
// Trigger sounds during gameplay
function pushForward() {
sfx.push.play();
// movement code here
}
Background music works with one line: new Howl({ src: [‘music.mp3’], autoplay: true }). Howler.js lets you play, pause, and check sound status anytime.
Test Your Basketball Game
Small code changes affect how your game plays. Testing catches problems before players find them.
Basket Random GitHub: Run The Game
Testing needs zero setup. The game runs straight from your files:
- Open your game folder
- Find index.html
- Load it in your browser
Try the game in different browsers. Physics calculations work differently across browsers, changing how players move and jump.
Fix Common Problems
Players often see these issues:
- Color Problems – Wrong colors or see-through parts come from CSS mix-ups
- Crazy Arms – Players’ arms spin wildly from bad physics math
- Wrong Scores – Scores reset too early because variables sit inside game loops
Keep score variables like “opsum” and “yoursum” outside your main loop. Check physics code when arms act weird.
Basket Random GitHub: Use Browser Tools
Chrome DevTools helps find problems fast:
- Console Panel – Use console.table() to see data clearly
- Sources Panel – Add checkpoints without stopping the game
- Elements Panel – Look at parts that only show up sometimes
The copy() command grabs object data for testing. These tools show exactly what happens in your game code.
Remember – some weird stuff should happen. Random physics makes Basket Random fun!
Your Game Development Journey
Basket Random teaches game development basics perfectly. The project shows you everything from GitHub setup to game testing.
The project covers key development skills:
- GitHub basics and code copying
- JavaScript game code structure
- Custom game changes and graphics
- Browser testing tools
Basket Random works great for new developers. Simple code plus random physics lets you learn while having fun with changes.
Browser testing keeps things simple. Built-in tools catch problems fast. The open code lets you change anything – player speed, game rules, or whole new features.
Game development needs practice and testing. Every change to your Basket Random copy builds coding skills. Start with small changes, test well, and grow your game as you learn more.